It almost pains me to write that title. I make apps to help students, I have about 12 of them on both Google and Apple and they are pretty good. None of them are the one I am talking about here though. Here is is all about Teach Your Monster to Read made, and made really well, by Usborne in the U.K. The links are all at the bottom for the app and website.
The Oculus Rifts and Quests baby brother holds it head way above what came before it, and showcases VR in a more affordable all in one package. Does this make is more accessible to schools and classrooms?
As the School year (or years) progresses, as the work starts to pile up, as summer starts to seem like a lifetime ago we all get tired. Teachers are not quite yet super human, despite most of us trying our best to aim for that. I have gathered a selection of advice from better educators than me, that might help to put that spring back in your step
As i wrote here I use VR in the classroom from time to time, i work in Primary ESL so its rare we use it to travel back and walk the streets of Rome while doing a project on the advances in sanitation of the Roman era or anything, but i see no reason why it cant be used to inspire and motivate students of all ages.