The Oculus Rifts and Quests baby brother holds it head way above what came before it, and showcases VR in a more affordable all in one package. Does this make is more accessible to schools and classrooms?
As i wrote here I use VR in the classroom from time to time, i work in Primary ESL so its rare we use it to travel back and walk the streets of Rome while doing a project on the advances in sanitation of the Roman era or anything, but i see no reason why it cant be used to inspire and motivate students of all ages.
Although a very safe activity if done properly it is worth being aware of some issues to make sure your class is both safe and happy when using this. In this post you will find the tips and procedures i use to make sure this happens.
I have also included some things to be aware of when you have to justify using VR in the classroom.
The answer to this is impossible to give generically, though its not gonna stop me trying, it will depend on budget, purpose, space and much more